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621. Deimos Sansha setup - in Ships and Modules [original thread]
Just a thought, but isn't Kinetic/Thermal the wrong damage type to be killing Sanshas? I'd get a Ishtar and use 5 damage specific heavy drones. Also, lose the MWD, it's not needed to catch rats and stick a web on instead.
- by Complex Potential - at 2007.06.10 14:39:00
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622. Programable ship setups? - in Test Server Feedback [original thread]
Yeah, but it can start getting pricy with HACs.
- by Complex Potential - at 2007.06.09 15:39:00
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623. Programable ship setups? - in Test Server Feedback [original thread]
I'm sure this has been suggested before, but I would love to have the option to pre-program a setup at a base for individual ships. It's a real pain having to strip and install each time I want to change playing style. For me it'd be a few; 1v1...
- by Complex Potential - at 2007.06.09 15:22:00
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624. Good, fun fight - in Crime and Punishment [original thread]
Yeah, I do the same thing, but he had me scrammed and the others jumped into local.
- by Complex Potential - at 2007.06.03 15:17:00
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625. Good, fun fight - in Crime and Punishment [original thread]
Edited by: Complex Potential on 03/06/2007 13:07:08 Was flying round Heild and noticed a Wolf sitting in a belt. Couldn't resist and so warped my Thorax in and started having a go. He's acting as bait He's down to 40% armor when a celestis ...
- by Complex Potential - at 2007.06.03 13:05:00
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626. Hawk bonus rethink - in Ships and Modules [original thread]
Originally by: Captain Schmungles What I want to know is: Why is it that the racial frigate bonus for all assault frigates always involves a bonus to resistances, but the racial cruiser bonus for HACs almost never involves a resistance bon...
- by Complex Potential - at 2007.05.31 15:49:00
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627. Hawk bonus rethink - in Ships and Modules [original thread]
Originally by: heheheh yea it is a bit crap Pretty much sums it up, but if those bonuses get sorted it could be reasonable. Sod it, I'll just train for a Jaguar. Can passive tank just as well and can do over twice the dps of a Hawk. ...
- by Complex Potential - at 2007.05.31 15:39:00
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628. Hawk bonus rethink - in Ships and Modules [original thread]
Originally by: evil penguin Swap the stupid shield boost bonus for a rof bonus... suddenly it can deal reasonable damage but still isnt too powerful. Nice idea, I like, I like.
- by Complex Potential - at 2007.05.31 14:54:00
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629. Hawk bonus rethink - in Ships and Modules [original thread]
Originally by: Thanos Mortis How is it a passive tanker with a shield boost amount bonus??? Because it's a stupid bonus on a ship that is crying out 'Passive tank me!'
- by Complex Potential - at 2007.05.31 14:53:00
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630. Hawk bonus rethink - in Ships and Modules [original thread]
Edited by: Complex Potential on 31/05/2007 13:30:41 Possibly with BCU IIs you can get something reasonable, but rage rockets have a 75m explosion radius. Not much good on anything frigate sized. And remember that's for Thorn rockets only. The ...
- by Complex Potential - at 2007.05.31 13:30:00
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631. Hawk bonus rethink - in Ships and Modules [original thread]
As I mentioned in the 'Passive Hawk' topic I been having a play with this ship and have fallen in love with its shields. Unfortunately its effectiveness is rather ruined by the aweful dps it has. Even using rockets I'm lucky to get over 50 raw dps...
- by Complex Potential - at 2007.05.31 11:09:00
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632. Passive Hawk - in Ships and Modules [original thread]
Edited by: Complex Potential on 31/05/2007 10:15:49 Originally by: hellsknights I think rockets have a higher damage cycle over ten seconds then missiles do. I would stick with rockets if you plan on using the hawk. BTW the Hawk is t...
- by Complex Potential - at 2007.05.31 10:12:00
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633. Passive Hawk - in Ships and Modules [original thread]
Just give me some isk and I will. And btw, you're still screwed if you get nossed with a gistii. It's just more to lose.
- by Complex Potential - at 2007.05.31 01:34:00
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634. Passive Hawk - in Ships and Modules [original thread]
Tried that, but it didn't work too well. Very hard to fit launchers too.
- by Complex Potential - at 2007.05.31 00:22:00
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635. Passive Hawk - in Ships and Modules [original thread]
So I'm bored of an evening and decide to have a play with the Hawk. I've heard it passive tanks nicely but have never tried it. I usually prefer the Ishkur for AF stuff. Anyways, after a bit of tinkering I came up with this... HIGHS 4 x Rocket L...
- by Complex Potential - at 2007.05.30 23:50:00
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636. Lachesis setups? - in Ships and Modules [original thread]
Edited by: Complex Potential on 30/05/2007 14:38:39 Looking to get one of these intriguing ships soon. Post your setups in here please, I wanna learn :) Edit: I suppose I should mention I'm interested in both small gang setups and solo
- by Complex Potential - at 2007.05.30 14:35:00
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637. Speed vs Sig - in Ships and Modules [original thread]
It comes down to how fast you can go. Doing 4km/s you may well find that having the mwd on means missiles hit you harder. But increase to 6km/s and most missiles will land for 0.1 damage. If you can sustain such speeds while scrambling outside 10...
- by Complex Potential - at 2007.05.30 14:33:00
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638. Kaikka's Modified 425mm Railgun - in Sell Orders [original thread]
No-one?
- by Complex Potential - at 2007.05.29 22:07:00
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639. PC: Kaikka's Modified 425mm Railgun - in Price Checks [original thread]
Got no idea how much this is worth. It's got much smaller fitting requirements, higher damage mod and bigger range than T2 but obviously can't fit T2 ammo. Any ideas?
- by Complex Potential - at 2007.05.29 22:01:00
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640. Kaikka's Modified 425mm Railgun - in Sell Orders [original thread]
This module is currently up for auction in Jita. It's only on 35 mil at the moment. A bargain if you fancy it. Feel free to bid. CP
- by Complex Potential - at 2007.05.29 21:43:00
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